﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace MapEditor
{
    class Config
    {
        public static int Map_W = 10000;
        public static int Map_H = 45*15;

        public static Size Grid_Size = new Size(300, 300);

        public static int ItemIndexSpace = 100;
        //Change this value then change void ShowDetail() in Data, Size ObjectDimension() in GameObject

        public static Color Color_Grid = Color.Black;
        public static Color Color_BG = Color.WhiteSmoke;

        public static int code_mario = 0;
    }
}
